All posts relating to Maxwell Render 1.x
User avatar
By tom
#291869
:D
User avatar
By Bubbaloo
#291871
Eureka!

Type "-NegRender=1" at the command line.
Instead of starting noisy and gradually clearing, it starts perfectly clear and gets noisier! Amazing!

:P
User avatar
By RonB
#291890
Man...you guys are making me feel worse.

Bubba...Guess I shouldn't write that 3D World article on the secrets of Maxwell...BTW, your article was great...Cheers for you!!

Really Embarrassed Ron
User avatar
By Bubbaloo
#291893
RonB wrote:Man...you guys are making me feel worse.
LOL I've had plenty of those kinds of posts. The "oops, what was I thinking" kind. Nothing to do but laugh about it. And make fun! :P
User avatar
By def4d
#291908
RonB, you answer the question i had myself this week-end!
Thanks for your (messy) conlusions :wink:
User avatar
By RonB
#291967
What's life without a little *ucking up? :D
User avatar
By Rochr
#291987
I´ve seen some tricks using negative emitters for SEM-like renders.
Although this was back in the old Bryce days, it generated some really cool results.
It would be great to see something similar in Maxwell.
User avatar
By polynurb
#291989
Maximus3D wrote: So.. NL, get to work and code us some blackhole "emitters". :)

/ Max
exactly... then light can be bent too... don't you think it's a little boring these rays always go straight.. :lol:
By GavinScott
#291991
Well, couldn't you do a negative emitter as a post effect in Photoshop? Just add your "Sucker" as an ordinary positive light, render with multilight, then output two images one with the normal lights and one only with the negative light, then subtract the two in ps or perform some similar operation?

Seems like it might actually not be that hard to have the multilight system let you pull a light below zero too.

G.
User avatar
By Richard
#291992
Maximus3D wrote: So.. NL, get to work and code us some blackhole "emitters". :)

/ Max
Hmmm? Would they still be called "emitters"? I think the suckers idea sticks "light suckers" - something for the next star wars feature!
By kami
#292018
polynurb wrote: exactly... then light can be bent too... don't you think it's a little boring these rays always go straight.. :lol:
that's a good question ... in these days my renderings go way too fast. they need an extra challenge :)

+1 for black holes
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