All posts relating to Maxwell Render 1.x
By wimver
#290062
My client asked to have my models exported to one of the following formats: OBJ, 3DS, C4D, or LWS, including textures, for use in animations (which I don't do)
I apply all textures in MW Studio (model in FormZ)
Q1:What should I do to let them use as much of the textures as possible?
Q2: to what degree are those textures complete, in terms of reflection, refraction, transparency, bumpmapping etc...
Q3: which format would be most appropriate?
Q4: is there another approach? I cannot export .obj from within Studio, for 2 reasons: one can only export one object at a time, and most of the time there is a warning that the geometry is protected, although I have set the unprotect flag in the FormZ plugin and all geometry is my own.

tnx
wim
User avatar
By Bubbaloo
#290497
Since you do your mapping in Studio, I think they will have to create their own materials with the texture maps you supply. If it was in Max, you could create standard materials which could be exported in 3DS.
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