- Fri Jan 23, 2009 1:07 pm
#290062
My client asked to have my models exported to one of the following formats: OBJ, 3DS, C4D, or LWS, including textures, for use in animations (which I don't do)
I apply all textures in MW Studio (model in FormZ)
Q1:What should I do to let them use as much of the textures as possible?
Q2: to what degree are those textures complete, in terms of reflection, refraction, transparency, bumpmapping etc...
Q3: which format would be most appropriate?
Q4: is there another approach? I cannot export .obj from within Studio, for 2 reasons: one can only export one object at a time, and most of the time there is a warning that the geometry is protected, although I have set the unprotect flag in the FormZ plugin and all geometry is my own.
tnx
wim
I apply all textures in MW Studio (model in FormZ)
Q1:What should I do to let them use as much of the textures as possible?
Q2: to what degree are those textures complete, in terms of reflection, refraction, transparency, bumpmapping etc...
Q3: which format would be most appropriate?
Q4: is there another approach? I cannot export .obj from within Studio, for 2 reasons: one can only export one object at a time, and most of the time there is a warning that the geometry is protected, although I have set the unprotect flag in the FormZ plugin and all geometry is my own.
tnx
wim