All posts relating to Maxwell Render 1.x
User avatar
By Bubbaloo
#285341
And voila, here is the scene with a large emitter outside the window (with glass) again at S.L. 10:
Image

Now I just need to get it to look like sunlight!
User avatar
By oz42
#285344
Interesting!

Were the times to reach sl10 for all these images similar?

With regard to making it look like sunlight; unless the sun is shining directly into the window what you really need to do is to make the emitter look more like skylight i.e. give it a bluish tint.
User avatar
By lebbeus
#285367
tom wrote:
lebbeus wrote:AGS/clipmapped/void materials are doing something funky with caustics even though they're not supposed to be creating caustics in the first place (remember my double-sphere test with the clipmap outer sphere and the 'butter' inner sphere??)
I can't agree because your example is only valid when there is SSS. Clipmaps and ghost layer should render in same efficiency like there-is-no-object without introducing anything funky.

Bubbaloo, can you try doing the following?
1) Remove windows and see if it makes a difference in terms of noise and I guess not.
2) Turn off/Hide emitters when rendering with sun and see if it renders much faster.
Tom, I have a thread that shows otherwise--I'll re-run things if you'd like
User avatar
By Bubbaloo
#285368
I'll agree that illumination is different when using AGS and no AGS/no glass geometry. The AGS is either somehow blocking some light or making the render take longer to clear/illuminate. Whether the resulting render is the same when cleared, I can't say.
User avatar
By Tora_2097
#285373
I usually pair a window shaped emitter with a ghost material applied to it together with physical sun. By being a ghost material the emitter will still let the direct sunlight and skycoor (important for reflections inside of the room) through will at the same time cares for a lot of the illumination. You will need multilight to combine them properly. I usually dial the sun down to about 10-20 percent so the noise level from the sun is at 10-20 percent only as well. You will loose some strength in direct lighting from the sun but the speed gain is dramatic, yet of course no longer physically correct.
(thats kind of my workaround for "portal lighting")

Benjamin
User avatar
By oz42
#285423
Tora - great idea and it obviously works because your renders are superb.

When you say that you 'pair' an emitter and a ghost material do you mean that the window panes have a single material with two layers; one emitter and one 'ghost' glass?
User avatar
By Tora_2097
#285426
not exactly. There are not 2 objects but a single one with a ghost BSDF (not glass, just complete transparent) and enabled emitter tab not 2 BSDF's.

Benjamin
User avatar
By djflod
#285429
well great workaround tora ... and like oz42 said the quality of your images is simply amazing.
Tora may I ask you what settings you have for your emitters ?
User avatar
By tom
#285453
Bubbaloo wrote:Not much difference in noise amount. But the scene brightness is different.
Bubbaloo wrote:I'll agree that illumination is different when using AGS and no AGS/no glass geometry. The AGS is either somehow blocking some light or making the render take longer to clear/illuminate. Whether the resulting render is the same when cleared, I can't say.
Now, correct. As you see AGS produce no refractive caustics. The difference is very natural as it seems you're forgetting the reflective layer on AGS. Of course, it would reflect some amount of light back but this has nothing to do with speed.
lebbelus wrote:Tom, I have a thread that shows otherwise--I'll re-run things if you'd like
Yes, please let me know.

Ben, that's a nice workaround for compensating noise but I think you'll agree it's washing out the contrast, no?
User avatar
By Bubbaloo
#285457
The difference is very natural as it seems you're forgetting the reflective layer on AGS.
Yes, you're right.

The scene looks much better when using sunlight through AGS and allowed enough time to clear, but with this scene, optimization and speed is the key, forcing me to look at alternatives. Ben's idea looks like a winner. I will do more tests!
User avatar
By def4d
#285497
you could try to replace the physical sun by a big "laser light" setup?
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