All posts relating to Maxwell Render 1.x
By wimver
#283450
bubbaloo,
I have never seen a modelling job ad that reads "must be proficient in Modo". Wink
yes, I saw the wink at the end of your remark, but all I meant was that, at least here where I live, serious 3D companies tend to migrate or at least add Modo to their 3D armor.

wish you happy modeling!

wim
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By Bubbaloo
#283459
That was just my way of politely disagreeing with you.
Being utilized here and there and being an industry standard are two very different things.
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By deflix
#283841
Bubbaloo wrote:That was just my way of politely disagreeing with you.
Being utilized here and there and being an industry standard are two very different things.
This is of course correct, but also ironically the problem. Industry standard does also equate to industry piss-take. Change is a good thing, and in this case rapidly becoming essential in my view. Stop giving Autodesk our money; its the only way!

Boycott the bastards.
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By Bubbaloo
#283847
I would definately take a more in-depth look at Modo if it had a plug-in for Maxwell that was at least as good as the one for Max. I don't think that's going to happen any time soon, though.

Max has been evolving pretty well over the last few years in my opinion. (Is Modo 64 bits yet?) Are the little Max updates worth the subscription fees? Probably not. I would like to see the annual fee changed to an 18 or 24 month cycle, but that's not going to happen. Luckily, since I work in a firm, I can count on the company to foot the bill for the subscription, and that fee is miniscule compared to the profits made from Max's use. That's where Autodesk is smart. They know how much money is being made from the use of their products. Therefore, they have the power to demand more of a chunk of that profit, which might not fit into the budget of many freelancers unless they are pushing a lot of work.

Anyway, Max has everything I need right now. I don't feel the need to change.
By Josephus Holt
#283848
I just downloaded the full working demo of Rhino...I am totally impressed with the full array of modeling tools and the extremely easy way of doing it...also prob the best 2D export of all which for me as a practicing architect is a huge plus....model my design once in Rhino...render in Maxwell, "blowing away" the client :D , and continue by exporting to a 2D CAD program like Autocad LT.

Maxwell already is set up with plugin for Rhino...so I'm switching as this will be much better for my workflow...gives me the flexibility to design all in Rhino3D right up front and/or import Archicad3D model into Rhino for custom stuff that Archicad struggles with, and render out of Rhino w/Maxwell.

Anybody want to buy my C4D 10.5 with VRayforC4D? Send me a PM.

JH
By RichG
#283862
I'll add to the votes for Modo.

In many ways I love the simplicity of NURBs modelling. If you've spent time trying to keep quad continuity in a SubD model of a curvy hard surface model, it's great to just boolean multiple shapes and surfaces in Rhino, then fillet the edges. But the horror starts the minute you have to UV the exported mesh. I own (and love using) MOI 3d but I have to be honest, 90% of the stuff I've built in MOI, I've had to re-do in Modo because I just can't UV the resulting dense mesh. It's fine if the model just needs coloured surfaces but if there's any texture work, forget it.

By the way, while there isn't a proper Maxwell plug-in for Modo yet, there is a good script on Vertex Monkey for export to Maxwell Studio.

Silo is great too. It was the app that introduced me to SubD work and I love it's simplicity. Haven't used it for a while but at that price it's a no-brainer, hardly worth getting the demo version.
By Josephus Holt
#283863
RichG wrote:I'll add to the votes for Modo.

re: Rhino...But the horror starts the minute you have to UV the exported mesh.
Rich...glad you posted...I definitely will want to be doing materials/textures on meshes...so that means I would either need to hang on to C4D to do the UV mapping, and then render out of C4D w/the new version of Maxwell Render, or look at Modo (no Maxwell plugin yet)....I take it Modo has the necessary UV tools?
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By lebbeus
#283864
there's a modo plugin that supports import and export of 3dm (rhino) files…
By RichG
#283866
Josephus Holt wrote: I would either need to hang on to C4D to do the UV mapping, and then render out of C4D w/the new version of Maxwell Render, or look at Modo (no Maxwell plugin yet)....I take it Modo has the necessary UV tools?
Yes, definitely. Cinema is my gateway to Maxwell and I really like using it for that. Cinema also has very robust UV tools with Bodypaint so if you enjoyed modelling in Cinema (many people do) you probably don't need Modo. But I think few would argue that Modo is light years ahead as a modeller and personally I find the Modo UV tools much easier to get my head round than Cinema's so I do all that in Modo, export to Cinema and render in Maxwell. It works for me but I can't deny it feels a bit convoluted as a pipeline. A ModoMaxwell plug-in would help that a lot but I still have a lot of love for Cinema so I don't relish an excuse to drop it.
By RichG
#283867
lebbeus wrote:there's a modo plugin that supports import and export of 3dm (rhino) files…
I've seen that, I'll have to give it a go but what is it importing? If it's the high res output mesh, that's no better than importing a .obj but if it's some sort of simplified structure that could be killer for UV-ing. I just can't imagine how it imports NURBs data to a polygonal environment without meshing it.
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By Burnum
#283869
I don't care so much for SubD, I want precision mechanical type tools more. and I need something that can do UVs very well, for example putting a texture on a bent pipe that tiles and runs the length of the pipe, what ever the shape. (EDIT: no w that I think about, i'm not 100% what you mean by SubD, if it's the start with a cube and push pull things, then ya...)

I love how many of the tools in SketchUP actualy work. I can't wait to get my hands on the FormZ SketchUP bleded tool to see what it can do. question still is, can it even do good UVs.

the example of putting a displacement map of a rope on a simple model of a rope tied in a knot is good.

anything more than Cylindar and flat from sketchUp would be nice!
I have some shapes I would love to unwrap in something like Modo.

have looked a bit at Blender as well even just for some kind of UV tool (it's free) but it's also rather alien to use. need to learn more.

I should be using something like SolidWorks but don't see that happening any time soon.

how are the Rhino UV tools?
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By lebbeus
#283877
Burnum wrote:how are the Rhino UV tools?
virtually non-existent :oops:
By Becco_UK
#283888
Burnum: In Cinema4D, using Sweep NURBS on splines allows you to tile a texture along any 'swept' shape - I assume other packages have similar tools.
By yanada
#283897
Rhino .3DM nurbs files should be saved (baked) as a polygon mesh inside Rhino before loading into modo

my vote goes to MoI+Modo OR Moi+UvLayout
By JTB
#283901
MoI is great and is getting better with every beta!
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