All posts relating to Maxwell Render 1.x
User avatar
By deflix
#283398
As an institutionalised hater of MAX and all Autodesk products I am wondering if anyone has found a workaround for the programs idiotic paths system. Presently All machines on our network and renderfarm use the same logical drive L:\ . so on a given workstation when creating a scene I would select a material, and render it fine on that workstation. Once exported and rendered on the network however the nodes all fail because MAX stupidly deletes the logical drive letter from all these paths. The only workaround I currently have is to make copies of each material to my project directories and manually re-select each map in turn. Tired of the endless battles I'm engaged in with 3dsmax and hoped that someone here might have a workaround??

Clearly not possible to expect a juvenile, purile and talentless company like Autodesk to EVER inject anything worthwhile into anything they do so relying on you guys.
Last edited by deflix on Tue Oct 28, 2008 12:55 pm, edited 1 time in total.
User avatar
By simmsimaging
#283415
UNC path names is, I think, the common workaround. I find a mapped network drive, mapped on all machines on the network, does just fine though. I have no problems aside from XP periodically disconnecting the drive and me having to manually reconnect. Doesn't happen too often though.

b
User avatar
By deflix
#283832
UNC's have worked but on occasion I still get the render failed message when submitting a coop job. The only way round id to open the mat editor and manually double click the map again - re-save, and re-export. Probably one of the thousands of bugs in the house-of-cards that is max.
OutDoor Scenery Question

Hi Ed, I wouldn't class myself as a Maxwell Pro, […]

fixed! thank you - customer support! -Ed

Hello dear customers, We have just released a new[…]

Hello dear customers, We have just released a new[…]