- Tue Oct 07, 2008 2:00 pm
#281885
hi to all of you after a long time!
I need a realistic looking rough leather material and started building one in the test scene. I am quite happy with the look and the displacement gives nice results in terms of the roughness.

Now the problem: As soon as I apply the shader in the same scene to another geometry I only get bad results. I understand that the geometry detail has its influence on the displacement, but the geometry detail level looks quite similar...images look superblurry and turning adaptive precision on results in endless rendering...
Thank you for any advice and cheers out of rainy tokyo
I need a realistic looking rough leather material and started building one in the test scene. I am quite happy with the look and the displacement gives nice results in terms of the roughness.

Now the problem: As soon as I apply the shader in the same scene to another geometry I only get bad results. I understand that the geometry detail has its influence on the displacement, but the geometry detail level looks quite similar...images look superblurry and turning adaptive precision on results in endless rendering...
Thank you for any advice and cheers out of rainy tokyo




- By Mark Bell
- By Edward Leibnitz