- Thu Oct 02, 2008 9:53 am
#281556
Maybe just adding some noise to your map would make the effect you want (with smoothing on)? Haven't tried.tom wrote:In order to have sharp peaks, you should prefer a higher resolution map having quick changes in contrast with higher displacement precision. Turning smoothing off surely won't be a shortcut to do that.flower wrote:with smoothing on, the peaks of the waves, which in real life when being wind driven they have quite 'sharp' ridges, get rounded off and this makes it look like suddenly there is no wind and the sea is starting to calm down, and the sea start to get a glassy or 'oily' look. Perfectly real, but not the 'look' Jesper is after I believe.
Yep. In the first one it also had a bump texture which was included in the material I used to make the test. I removed it to make the following tests. The displacement texture is Jesper's; you can see one line at bottom left corner, a dark one in line with the end of the cylinder,...Is that Jespers texture you are using for the displacement? It looks really good. Did you just make it tileable, because I cant see the repeat at that angle, or is that a different texture map?


- By Mark Bell
- By Edward Leibnitz