- Sat Jul 05, 2008 7:55 am
#274899
I have undertaken a maxwell rendering project for my latest collection of works. The sun grazes the silhouette of this futuristic cityscape in a harmonious blend of photorealistic light transport and fantastical design. Or so I wish...
What is it that makes real-life halo effects bleed out behind objects rather than suddenly appear when enough of the light is exposed and how do I achieve that effect in Maxwell?
Using SimuLens, I have created an ideal lighting situation however it's effects feel unnatural, linear and computer generated. Please see below:
Top = Desired Effect / Bottom = Maxwell's Effect

On another note, are godrays/jesusbeams/lightshafts supported yet?
Cheers,
Paul.
What is it that makes real-life halo effects bleed out behind objects rather than suddenly appear when enough of the light is exposed and how do I achieve that effect in Maxwell?
Using SimuLens, I have created an ideal lighting situation however it's effects feel unnatural, linear and computer generated. Please see below:
Top = Desired Effect / Bottom = Maxwell's Effect

On another note, are godrays/jesusbeams/lightshafts supported yet?
Cheers,
Paul.
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.


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