- Thu Jul 31, 2008 4:15 pm
#277192
Ive noticed that Maxwell becomes increasingly inefficient at rendering when increasing the resolution of the final image - this doesnt seem proportional. Also when utilizing multilight the memory requirements quickly become prohibitive. Has anyone overcome this by rendering 4 seperate quadrants for example (regions)....and would there be a working method for this approach. Also is a cooperative render really using ALL the nodes power to full capacity -- from my tests so far im not convinced; it seems to me that the final SL achieved with a cooperative render isnt a proportional improvement over a single node render. WIP of scene in question below...
Thanks

Thanks


- By Mark Bell
- By Edward Leibnitz