All posts relating to Maxwell Render 1.x
By ishook
#276174
Has anybody experimented with ice in liquid? I've seen the beer stuff here, but that was liquid around ice, not penetrating. I haven't had much visual luck with rendering ice cubes intersecting a liquid. I know we're all patiently waiting for a double sided material (an in ND and an out ND) but until then, we need a half-decent workaround.

anybody?
By JTB
#276214
ishook wrote: I know we're all patiently waiting for a double sided material (an in ND and an out ND)

:?: :?: :?: This is the first time I hear this
User avatar
By Fernando Tella
#276220
Maybe a way to specify whether a surface is adherent or not when is very close to another surface so there's no air gap in between would be enough. It could be an object property with a max distance to become adherent. This way you would model all liquids and objects inside as they really are and Maxwell would calculate the correct Nd for all the transitions.

Just thinking aloud.
By MS
#276221
Fernando Tella wrote:Maybe a way to specify whether a surface is adherent or not when is very close to another surface so there's no air gap in between would be enough. It could be an object property with a max distance to become adherent. This way you would model all liquids and objects inside as they really are and Maxwell would calculate the correct Nd for all the transitions.
It could help a lot!
By ishook
#276244
Fernando Tella wrote:Maybe a way to specify whether a surface is adherent or not when is very close to another surface so there's no air gap in between would be enough. It could be an object property with a max distance to become adherent. This way you would model all liquids and objects inside as they really are and Maxwell would calculate the correct Nd for all the transitions.

Just thinking aloud.
The problem is that light rays leaving the ice cube don't know that its entering into a liquid again, since there is no new surface. Your idea is good, and technically would solve this problem, but its difficult to set up like that without a liquid simulation, as booleaning often fails.
User avatar
By Fernando Tella
#276252
Starting from ice cube's mesh it wouldn't be so hard to make the corresponding water mesh by cutting, detaching, inverting mesh, attach to water mesh and weld vertexes.
User avatar
By simmsimaging
#276267
I am not sure exactly what you are after here because ice "penetrating" liquid, and not having liquid "around" ice doesn't actually make sense to me. If what you want is to have ice cubes floating in a liquid medium then you are actually after the latter, and fluid sim is probably the best way to go.

I do mine almost exclusively with Realflow now, but I have done a few with Glu3D as well. I'm sure Boolean operations can work, but for us it was pretty buggy. It gets very slow and apt to crash Max with complex geometries.

b
By ishook
#276268
When ice in a glass isn't the focus of the render, it can be a waste to do a realflow simulation. That could be more than half a day just trying to get ice in a glass. Booleaning is a waste, so the logical thing is for maxwell to develop a material that knows when its encased in another medium. I'm sure NL wants us to do a realflow simulation for every liquid+solid object setup, but its not gonna happen.
OutDoor Scenery Question

Hi Ed, Without seeing how your model is setup I'd[…]

fixed! thank you - customer support! -Ed