- Thu Jul 17, 2008 6:14 am
#276056
I posted this on the Maxwell/Form-Z section but there is not much action over there. So, I am moving it here. So, sorry if you have seen it twice..all 13 of you. HAHAHA
Can someone give me an explanation on how to do this, make an object and material ID pass. I tried toggling it the same way I do to get the alpha backgrounds. But there are no files in the output folder for the object and material ID's after the rendering is produced. So, something tells me it is not that simple. I found nowhere in the manual explaining how to do this. It just said what it was and produced. Silhouettes.
Any help appreciated.
Aaron
Can someone give me an explanation on how to do this, make an object and material ID pass. I tried toggling it the same way I do to get the alpha backgrounds. But there are no files in the output folder for the object and material ID's after the rendering is produced. So, something tells me it is not that simple. I found nowhere in the manual explaining how to do this. It just said what it was and produced. Silhouettes.
Any help appreciated.
Aaron
dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com

- By Mark Bell
- By Edward Leibnitz