- Mon Jul 14, 2008 3:51 pm
#275733
...I'm having problems dealing with multiple UV Sets per Object.
I have a glass object which needs some white text printed on it.
I already have textures assigned to channel 0, so after making a second set with channel 1 I can in no way see the texture of the 2nd channel.
The material has one BSDF layer for the glass a displacement layer for the glass also and a second BSDF layer with a B/w weightmap for the text.
How am I supposed to make it fit if I can't even see the texture Im placing?
greetings
Joris
I have a glass object which needs some white text printed on it.
I already have textures assigned to channel 0, so after making a second set with channel 1 I can in no way see the texture of the 2nd channel.
The material has one BSDF layer for the glass a displacement layer for the glass also and a second BSDF layer with a B/w weightmap for the text.
How am I supposed to make it fit if I can't even see the texture Im placing?
greetings
Joris

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