- Fri Jul 11, 2008 11:49 pm
#275547
I use Shader map Pro to create my textures. It creates a normal map, displacement map and specular map.
My question is: where does the "specular map" go, in relation to the material editor? Also, what are the settings for it? Is it a coating, is it at full weight?
Thanks for the help.
My question is: where does the "specular map" go, in relation to the material editor? Also, what are the settings for it? Is it a coating, is it at full weight?
Thanks for the help.

- By Mark Bell
- By Edward Leibnitz