- Tue Jun 24, 2008 4:05 pm
#273733
Hi everyone,
I am currently working on an old project in 1.6. What I need to render
sounds relatively simple but still gives me plenty of headaches.
It's a facade with a simple layer of clear rectangular glass sheets (AGS)
on the outside. I used the AutoCad layer and simply extruded it about
10mm.
Right behind should be a layer of dots (same sheet, offset and extruded it
about 1mm) which should appear as a fritted white material. I used a
simple material with one layer and a huge clipmap to define the dots.
It works fine for the daylight view but the problem appears for the night
view. The whole facade system is backlit and the dots should pick up and
scatter the light from behind (slightly frosted, semi-transparent look).
What is the best strategy to get an SSS-like material which renders quick
and clears up well enough? Does the 'dotted' layer really need a thickness,
SSS and roughness to achieve this effect?
I haven't managed to install 1.7 yet, would it be easier to tackle the
problem by doing this? God, I can't wait to try it anyway!
Any help and advice is much appretiated.
Thanks a million in advance...
Jost
I am currently working on an old project in 1.6. What I need to render
sounds relatively simple but still gives me plenty of headaches.
It's a facade with a simple layer of clear rectangular glass sheets (AGS)
on the outside. I used the AutoCad layer and simply extruded it about
10mm.
Right behind should be a layer of dots (same sheet, offset and extruded it
about 1mm) which should appear as a fritted white material. I used a
simple material with one layer and a huge clipmap to define the dots.
It works fine for the daylight view but the problem appears for the night
view. The whole facade system is backlit and the dots should pick up and
scatter the light from behind (slightly frosted, semi-transparent look).
What is the best strategy to get an SSS-like material which renders quick
and clears up well enough? Does the 'dotted' layer really need a thickness,
SSS and roughness to achieve this effect?
I haven't managed to install 1.7 yet, would it be easier to tackle the
problem by doing this? God, I can't wait to try it anyway!
Any help and advice is much appretiated.
Thanks a million in advance...
Jost
3dsMax Design 2011, Maya 2011, Maxwell Render 2.5.1, Dell Dual Quad Xeon 2.66 GHz, 8 GB RAM, Windows7, ATI FIRE GL V7350 DUAL 1GB






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