- Fri Jul 04, 2008 4:04 pm
#274862
The problem exists with an offset of more than 0.0 on corners of objects. Basically, the displacement is self-intersecting at those corners which causes the geometry to look messed up. The proper way to do it, I have found, is to create a small chamfer at the corners and leave offset at 0.0.
Brian Looney
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!