By 3dtrialpractice - Wed Jul 02, 2008 1:15 am
- Wed Jul 02, 2008 1:15 am
#274539
UPDATE on my slowdown situation
bug thread:
http://www.maxwellrender.com/forum/view ... hp?t=28882
BASICALLY onmy quad core xeon 3gh winXp64 system w 16 gigs of ram loading 4k jpg files into MXED or having maxwell process a 4k jpg at render time caused maxwell to pause for 30 sec PER 4k jpg i had in the scene (so 4-4kjpgs took maxwell 2mins to "processdata" before voxelisation.)
on a 5 year old computer (intel 3ghz w/ 4gig ram) runing winxp 32bit maxwell 1.7 32bit
that SAME 4 k image map took less than 2 sec to "precompute" or load into MXED... WEIRD!
after testing it apear that it is the JPG format that is the problem w maxwell 1.7 64bit..
Using a 4k png or better yet a 4 k tiff file both load faster than the 4 k jpg file on windows XP 64 bit running maxwell1.7 64bit...
so the solution for me now is IF i am using a image file that is > 512 pixels to save in PNG format (takes 2-3 secs to load on my 64 bit computer)or TIF (loads in less than 1 sec)
previous post:
at first I thought it was a maya plugin problem .. but then when i got frustrated waitign 15 seconds PER image texture to load when maxwell fired up to render - I tried building the same shade rin maxwell material editor and still SAME problem.. basically..when ever I load a image map > 512 pixels it takes FOREVER 4secs(1024)-14/18secs(2048) ++++) to show up just in mxed image preview..AND it takes the same time for the maxwell ENGINE to load it at render time.. so if i have 4 2k image texture maps I have to wait over 1 minute before maxwell will even voxelize!!!!
this has been tested on my machine w/ simep geo scenes (about 20 faces in the scene) and mpre complex scenes (500+faces)
here is my thread in maya plugin section...
http://www.maxwellrender.com/forum/view ... hp?t=28847
bug thread:
http://www.maxwellrender.com/forum/view ... hp?t=28882
BASICALLY onmy quad core xeon 3gh winXp64 system w 16 gigs of ram loading 4k jpg files into MXED or having maxwell process a 4k jpg at render time caused maxwell to pause for 30 sec PER 4k jpg i had in the scene (so 4-4kjpgs took maxwell 2mins to "processdata" before voxelisation.)
on a 5 year old computer (intel 3ghz w/ 4gig ram) runing winxp 32bit maxwell 1.7 32bit
that SAME 4 k image map took less than 2 sec to "precompute" or load into MXED... WEIRD!
after testing it apear that it is the JPG format that is the problem w maxwell 1.7 64bit..
Using a 4k png or better yet a 4 k tiff file both load faster than the 4 k jpg file on windows XP 64 bit running maxwell1.7 64bit...
so the solution for me now is IF i am using a image file that is > 512 pixels to save in PNG format (takes 2-3 secs to load on my 64 bit computer)or TIF (loads in less than 1 sec)
previous post:
at first I thought it was a maya plugin problem .. but then when i got frustrated waitign 15 seconds PER image texture to load when maxwell fired up to render - I tried building the same shade rin maxwell material editor and still SAME problem.. basically..when ever I load a image map > 512 pixels it takes FOREVER 4secs(1024)-14/18secs(2048) ++++) to show up just in mxed image preview..AND it takes the same time for the maxwell ENGINE to load it at render time.. so if i have 4 2k image texture maps I have to wait over 1 minute before maxwell will even voxelize!!!!
this has been tested on my machine w/ simep geo scenes (about 20 faces in the scene) and mpre complex scenes (500+faces)
here is my thread in maya plugin section...
http://www.maxwellrender.com/forum/view ... hp?t=28847
Last edited by 3dtrialpractice on Fri Jul 04, 2008 12:33 am, edited 1 time in total.

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