All posts relating to Maxwell Render 1.x
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By Bubbaloo
#274643
I am trying to use the zbuffer render channel to create a displacement map. I have created an arrayed set of triangles all 1'x1'x1'. I am in perspective view inside Max far away from the object to reduce perspective distortion. I set the zbuffer min to 0 and max to 1. (What units are these numbers anyway?) My z-render keeps coming out black and no adjustment in ps brings out the map shades. What am I doing wrong? Can anyone tell me how to do this? I even tried it from MXST in TOP 2d view, with the same results.
By JCAddy
#274652
Why do you need maxwell to render a zdepth / displacement pass? Turn your render to scanline or mental ray , plop a camera in, and render.
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By Bubbaloo
#274657
Smart-ass... :lol:
Good idea, Jason!
Nonetheless, I'd still like to know how to do it from maxwell, if anyone has any suggestions on how to set it up. I still want to know what the min and max zdepth setting units are. I guess as a last resort I could RTFM... 8)
By Stinkie7000
#274783
Yeah ... I was happy with that one too. :)
OutDoor Scenery Question

Hi Ed, Without seeing how your model is setup I'd[…]

fixed! thank you - customer support! -Ed