All posts relating to Maxwell Render 1.x
#196101
Hi there!

I've made some preview scenes to check attenuation distance and want to share them with you. I hope they are useful for somebody.

Here is the link for the zip file which includes 4 scenes and a jpg:

http://www.ftella.com/links/Attenuation%20preview.zip

All the files should be unzipped in the preview folder inside Maxwell one.
There are four scenes: one for attenuation distances from 10m to 1m, another one from 10dm to 1dm, another one from 10cm to 1cm and the last one from 10mm to 1mm.

The geometry is something like this but from a front view (nearly):

Image

In the preview window should look like this:

Image

The red line shows the profile of the piece crossing eleven lines which represents one unit each from 0 to 10.

Suggestions and critics are welcome. Of course you can modify the scene and do what ever you want with it.

Enjoy!

Cheers!
Last edited by Fernando Tella on Mon Nov 20, 2006 9:19 pm, edited 1 time in total.
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By tom
#196103
Cool, my first suggestion is setting Nd=1 and speeding this scene up ;)
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By Fernando Tella
#196116
tom wrote:Cool, my first suggestion is setting Nd=1 and speeding this scene up ;)
With setting Nd=1 you mean when making the test, don't you?

Anyway I think I could make them a bit less heavy changing the background. I'll update the link if I change it.
By tokiop
#196216
Thanks Fernando! A preview scene like this is really a must-have to understand SSS!

Maybe an emeter to test how the mat reacts to back-light would be usefull since SSS is often used for that purpouse! I'll test when time/use!

Thanks again!!
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By tom
#196220
Fernando Tella wrote:With setting Nd=1 you mean when making the test, don't you?
From what I see, you've made a typical glass for testing attenuation. Rendering glass objects brings calculation of total internal reflections, refraction and caustics. Naturally, these take time. For testing attenuation, you don't need it to be a glass. So you can simply set Nd=1 and the attenuation coloring will remain but you'll save more time when rendering. It was just a suggestion, nothing wrong with what you do.
By tokiop
#196227
I just tested the scene with backlight-emitters, i can get the material to chane whatever the SSS settings, only roughness does change it's apperance.. I'll do more tests later, SSS's really tricky!
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By Fernando Tella
#196252
I've tryed to modify the preview scenes for SSS.

This is what I got:

http://www.ftella.com/links/sss%20preview.zip

The previews should look like this:

Image

Some things to take into account:

1.- I have changed the background into a banded mxi; I had to reduce its intensity as the scale goes smaller for the scene not to be overblown by the emitter intensity and lose the color of the material. So you are not testing the different scenes with the same light intensity. Anyway I think it's still good to set absorption and scattering.

2.- Remember to set the render system to 1. RS0 does not work ok with sss.

3.- Put everything inside the zip into Maxwell/preview/ folder.

4.- Enjoy.
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By Tea_Bag
#274517
The scene for the preset materials for SSS in the manual would be good to use as a preview? SSS is clearly visible in that scene! Can we have it NL?

Anybody else think this scene is suitable for a sss preview scene?
OutDoor Scenery Question

Hi Ed, Without seeing how your model is setup I'd[…]

fixed! thank you - customer support! -Ed