By dex001
#90844
1. after selecting one object and using the trans/rotate/scale feature over the keys w, e or r: selecting objects in the views does not work anymore, I still can selected by using the object listwqqwwerrwe. trying to select in the ortho views crashes the app

2. trying to move the camera by itself crashes the app

3. Material List - load selected Mxm to editor option does not work but it appears in the editor when it is opened by clicking on it. I guess the idea was to launch the editor with the material by this option ?

4. double clicking materials in the material list should launch the editor with the material or ?

5. trying to load the material list in one of the 3d view does not work, looks like not all modules can be viewed in all windows, only the ones possible to load should appear

6. rendering in the views does not work and crashes the app

7. previewing in the views crashes the app mostly....sometimes works

8. when applying an emitter to an object it does not render like that....stays dark....turning a sky on crashes the app after hitting the preview

9. rendering does not work - hitting the rendering button starts mxcl correctly but the image stays black while progressing

10. the object import modules for obj and 3ds mostly crashing the app and once an object is loaded the polygons look very corrupted in the viewports ....could be an open gl issue ?

11. stl import crashes (why is there a stl import at all ? great format for rapid prototyping but not for rendering or ? step import would be really cool and open doors to all professional cad tools)

with all these issues there is no way for me to work with maxwell anymore and we will surely not install the RC1 on all the computers in the office after waiting so badly for this release. if the GUI needs more time- take it its definetly worth it, but please provide the proper plugins (maya, solid works etc.) for the new core !!! thats all everybody needs so far, or ?-- please put the ressources there first !!! the GUI is a plus for me.

I like the GUI by itself, feels a bit like modo. Right now it gots too many windows in general, but I am sure this will be further developed for a nice workflow soon. Check ProE Wildfire for example as a very complex application with a nice and clean interface or parts of maya.

dex001
Last edited by dex001 on Sat Dec 03, 2005 9:31 pm, edited 2 times in total.
User avatar
By lebbeus
#90965
i noticed that .3ds is not listed in the suported import file types, yet when you are in a folder that contains a .3ds you can see it and select it. the 3ds file then shows up in the object list as a filepath name yet the object itself does not appear in any views
User avatar
By juan
#92019
Hello dex,

All the points will be fixed it as soon as possible
3, 4. Clicking a material in the list shows the data of this material in the material editor. "load selected Mxm to editor" is not currently needed.
5. Several elements of maxwell can not be showed twice at the same time.
If you launch the material editor and this is currently active in the studio, it will not be launched.
10,11. We will fix the issues importing this formats in the next patch.

Regards,

Juan
User avatar
By tom
#94109
Hi dex,

As most of the items in your list has been fixed with RC2,
I will tag this topic as "FIXED". Please post every issue with a seperate topic.
It's not possible to track them easier this way. Thank you!

Best regards,
Tom
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