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By jc4d
Half Life wrote:My solution for this was to stack 2 (or more) modifiers with different seed values -- the patterns offset each other and we get back to chaos.

That´s a nice solution but don´t you think that this behavior shouldn't be present?
Bubbaloo wrote:Is it applying the same seed per face? I can see how that could cause patterns on faces.
How I could check if the same seed is being applied in every surface?

Here is with the same number of blades but different seed, and still the pattern is visible.

hardware question :)

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