- Tue Mar 06, 2007 12:21 pm
#213991
hi all,
i am trying to make a golden perforated fassade, and use a layered material with weightmaps.
one layer is a ghost map, and the other a basic layer with ior file, both have the same weightmap, one of it inverted.
the material works very well when not using ior. with ior it looks absolutly wierd where the transparency shows the physical sky behind.
in the preview scene all looks good.
does this setup not work with physical sky? is this a known thing? and if yes is it solved for 1.2?
cheers
&thanks for help!
Stefan
i am trying to make a golden perforated fassade, and use a layered material with weightmaps.
one layer is a ghost map, and the other a basic layer with ior file, both have the same weightmap, one of it inverted.
the material works very well when not using ior. with ior it looks absolutly wierd where the transparency shows the physical sky behind.
in the preview scene all looks good.
does this setup not work with physical sky? is this a known thing? and if yes is it solved for 1.2?
cheers
&thanks for help!
Stefan