- Tue Dec 06, 2005 11:52 pm
#94550
Not exactly, but indirect light can't go through glass when dispersion is enabled.
This render is SL 18. The settings for the two glass blades are the same. Texturing has been made in LW using BSC1 dielectric preset, then, in studio, dispersion has been enabled just for the blade on the right. Material has the been exported as .mxm and reapplied in Lightwave (I have a camera reset problem in studio, so, I can't launch the render from there).

The scene has two long emitters, one in front of the glass object, and the other behind. There are two green bars behind so it's easy to see if the glass iis transparent. The glass object on the right let only pass direct light from the emitter behind it (upper white strip, the lower one is reflexion of other emitter). Reflexions seem unaffected. The caustics is mainly colored noise, but this seems to clear slowly (very slowly).
HD
This render is SL 18. The settings for the two glass blades are the same. Texturing has been made in LW using BSC1 dielectric preset, then, in studio, dispersion has been enabled just for the blade on the right. Material has the been exported as .mxm and reapplied in Lightwave (I have a camera reset problem in studio, so, I can't launch the render from there).

The scene has two long emitters, one in front of the glass object, and the other behind. There are two green bars behind so it's easy to see if the glass iis transparent. The glass object on the right let only pass direct light from the emitter behind it (upper white strip, the lower one is reflexion of other emitter). Reflexions seem unaffected. The caustics is mainly colored noise, but this seems to clear slowly (very slowly).
HD
LW 9.2 Win XP pro amd64x2 2.2 ghz 4gb ramThe journey's FAR from over