By Fernando Tella - Tue Mar 09, 2010 7:25 pm
- Tue Mar 09, 2010 7:25 pm
#320114
I'm posting this because I'm a bit confused about how "hidden to GI" and "hidden to camera + hidden to reflections/refractions" options are working.
Let's see some images about something similar to a pool scene where I removed two walls to see what happens under the water:
1.- A very subdivided plane with some noise applied with a water material; object hidden to GI:

2.- A copy of the same plane with a material made to simulate caustics (no real caustics or refraction involved); this object is hidden to camera and to reflections/refractions:

3.- Both objects together; hidden to GI object is located a bit above hidden to camera/reflections/refractions one; this is almost the result I expected (notice the real reflected caustics on the wall are missing):

4.- This is the same scene as point 3 but hidden to GI object is under the other one; this is what I find odd as I expected the same as 3:

Is this ok? Is it a bug?
Let's see some images about something similar to a pool scene where I removed two walls to see what happens under the water:
1.- A very subdivided plane with some noise applied with a water material; object hidden to GI:

2.- A copy of the same plane with a material made to simulate caustics (no real caustics or refraction involved); this object is hidden to camera and to reflections/refractions:

3.- Both objects together; hidden to GI object is located a bit above hidden to camera/reflections/refractions one; this is almost the result I expected (notice the real reflected caustics on the wall are missing):

4.- This is the same scene as point 3 but hidden to GI object is under the other one; this is what I find odd as I expected the same as 3:

Is this ok? Is it a bug?
Last edited by Fernando Tella on Wed Mar 10, 2010 11:25 am, edited 1 time in total.