User avatar
By ababak
#317345
As written in the subject, when a Maxwell material gets 'matte' attribute, it becomes hidden from camera. This is not an intended behavior for most of composition workflows.

ADDED: and when a material is set to 'matte' it can no longer catch shadows ('shadows' option is ignored)
User avatar
By ababak
#317691
Sorry, I am new to posting here, maybe I didn't get the process of reporting bugs right. Are the bugs that I reported here confirmed? Do I need to make some screenshots or add a more detailed explanation?

Thank you.
User avatar
By Mihai
#317695
When using the matte option the object with that material applied will become invisible and will punch a hole through the whole scene, showing what ever background you have set up (IBL, Sky, black). This is the way it worked before, how would you like it to be used?
User avatar
By ababak
#317697
Mihai, thanks for answering. Let me explain what I mean.

Here's a simple scene:

Image

Here's what I get if I assign my ground plane material "matte" and "shadow" options:
Image
Ground plane is not reflecting, sphere is lit from its bottom. Shadow option is ignored.

Here's what I need:
Image
Image
Ground plane is reflecting (if I don't need it, I can always turn "invisible to camera" setting on), shadows are catched.
User avatar
By ababak
#318178
Mihai,

I am not sure why don't you respond to my last message. Anyway, I asked my friend working with Maxwell 1.7.1 to do the same test for me. It worked the way I expected on 1.7.1. And there's a bug in 2.0.

Here's the 1.7.1 result (the sphere does reflect a textured plane that has "matte" option checked).
Image

Please confirm this as a bug or let me explain more.

Thank you.
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