- Mon Oct 05, 2009 3:08 pm
#310613
Hi,
First: sorry for my bad english... I have some displacement stepping problems in MAYA in my carved wood.
I built the displacement channel in 16 bit, but it has stepping. Precision is on 96 and smoothing is ON in the Maxwell Material. I even got the stepping with adaptive precision. The Poly plane where the material is assigned is enough subdivided. My texture is 7679 x 3164 and the endrender is 8500 x 4250px.
I converted it to 32 bit and blurred it many times in small steps. So I just loose details, but I have the same stepping problem. So I think it has to be a problem in Maya?! But I got the stepping even when I use the filtering in Maya... But for me it look like it does no really filter the image... Even with box or gaussian and a pre filter radius of 10 it looks very unblurred and still stepped...
Do anyone got a Idea?
Regards, Linus
Maya 2009, Maxwell Render V2, Mac Pro 2 x 3.2 GHz Quad-Core Intel Xeon, 16 GB Ram, OSX 10.5.8
First: sorry for my bad english... I have some displacement stepping problems in MAYA in my carved wood.
I built the displacement channel in 16 bit, but it has stepping. Precision is on 96 and smoothing is ON in the Maxwell Material. I even got the stepping with adaptive precision. The Poly plane where the material is assigned is enough subdivided. My texture is 7679 x 3164 and the endrender is 8500 x 4250px.
I converted it to 32 bit and blurred it many times in small steps. So I just loose details, but I have the same stepping problem. So I think it has to be a problem in Maya?! But I got the stepping even when I use the filtering in Maya... But for me it look like it does no really filter the image... Even with box or gaussian and a pre filter radius of 10 it looks very unblurred and still stepped...
Do anyone got a Idea?
Regards, Linus
Maya 2009, Maxwell Render V2, Mac Pro 2 x 3.2 GHz Quad-Core Intel Xeon, 16 GB Ram, OSX 10.5.8