By pluMmet
#227501
Maximus3D wrote:Sorry to jump in here but i have a hard time understanding how all the betatesters could have missed these black dots in the renderings. Unless the build we're using differs from the internal one and these problems only occured after the final compilation was done..

/ Max
Max you’re my favorite. :D :D

Sooo impartial.

No matter what render forum you are on you complain. 8)

LOL


peace
User avatar
By jo
#227506
pluMmet wrote: No matter what render forum you are on you complain. 8)
This is not true!
Or, at least... this wasn't true... 8)

Ciao, Gio
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By tom
#227704
Tanguy, I received your scene and working on it. Will let you know soon... Thanks!
By nachob
#227707
Hi tanguy, where was the Scene generated, is it and old Scene, is it generated from any plug-in, os is it send from Studio. Thnaks a lot

nachob
User avatar
By tanguy
#228111
So i wanted to test the render engine 1.5, so i have open a template scene from evermotion and convret manually the few vray shader. After that i verify all the shaders present in the scene and i launch the render.
The system using was the 1.5 with a anterior uninstall 1.1 component...
I am sure of that. The plugs use is the 1.5.3 Max 64bits.
I have rebuild the scene i send you in the same way and the bugs reappear. That s why i send it to you.
No studio pass... only a 3dsmax 9 64bits with a productivity booster R1... maybe is it important.

Do you need other things ?
Do you want i run other test on my sys ?
There are no problems to that of course. I just want help you go ahead with this bug. Maybe i am the only one guy wich have this prob ?
I have 6 others sys approximtly identical to my workstation. i can maybe run the same MXS on these comp to see what happen ?
My Workstation is a Dell Precision 470 with 2 Xeons 3.0 | 4x 512 of PC2 3200 ECC Registered | 2 HD in Raid0 | FX 3400 | XP 64 Sp1 | 3dsmax 64 bits Sp1 Productivity Booster Pack R1
My blades are Dell SC1425 with 2 Xeons 2.8 | 2x 512 of PC2 3200 ECC Non Registered | 1 HD WD Caviar 80 | XP 64 Sp1

hope it help you... :?
User avatar
By tom
#228118
Tanguy it was very helpful, we identified and fixed the bug. It was about improper UV coordinates affecting only some of the scenes. This doesn't mean Mac Intel dot issues were related to this. Right after some more tests, we'll update. Special thanks!
User avatar
By Rickyx
#230482
Also Linux version is showing the dots.
The colours seems OS related... the same mxi appears different in Windows and Linux...

Image

Thanks,
Ricky
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