Matthew, I think the lights are finally starting to come on
As adehus said earlier, would save beaucoup time if NL would document these in a decent user guide.
Anyway, I found the post you mentioned (was hard to find), and although it was still rather general, I got the idea. I created a lamp reflector with a slightly parabolic shape (copied from an actual halogen reflector lamp), and for right now assigned Maxwell plastic with very little absorbancy. Then I made a (dielectric) lens and inserted an emitter. I only placed three over the island for this test to compare to the others. Definitely begins to do what I'm looking for.
In the next couple of days I'm going to focus on perfecting the lamp, I'll try some other surfaces for the lamp reflector and also see what happens when I add thickness to the lens (the one I made is a surface object with no thickness so might not be effective).
When I get it about as good as I have patience for then I'll replace all the lights in the scene with them, adjusting the wattage here and there, and about that time MW 1.0 should be coming out, so it should also render much faster! I'm feeling a little sorry for my laptop, since Maxwell arrived it's been running almost 24/7
