- Thu Sep 29, 2005 8:05 am
#64859
Hi Andy,
Internally MaxwellZ plugin gets the triangles of the formz objects always in the same way. For Maxwell there is no difference whether the object is revolved, or whether the object it tesselated in one way or other... those are internal formZ process that must not affect the way formZ gives triangles to maxwell. Internally in FormZ it seems there is a difference between different types ob objects. The geometry of the vertex is properly given to maxwellZ (there is no geometric distorsion). But the order is not always the same, so it is difficult for Maxwell manage it, and the order is essential to calculate the direction of the normal vectors. Anyway thanks a lot for your report, we have a good connection with Autodesys and sure we fix it very soon.
Cheers,
Juan
Internally MaxwellZ plugin gets the triangles of the formz objects always in the same way. For Maxwell there is no difference whether the object is revolved, or whether the object it tesselated in one way or other... those are internal formZ process that must not affect the way formZ gives triangles to maxwell. Internally in FormZ it seems there is a difference between different types ob objects. The geometry of the vertex is properly given to maxwellZ (there is no geometric distorsion). But the order is not always the same, so it is difficult for Maxwell manage it, and the order is essential to calculate the direction of the normal vectors. Anyway thanks a lot for your report, we have a good connection with Autodesys and sure we fix it very soon.
Cheers,
Juan
Next Limit Team