By medmonds
This image rendered at 1600x1200 for 14 hours on a quad-core XP32 machine (Dell qx6700... 2.66 ghz i think) and reached a sampling level of 17.25.

The only light source is the sun with physical sky.
The window glass uses AGS.
I'm guessing that if I did not have a huge mirror in the scene the noise would be lower... right?

Can someone tell me if this is a reasonable resulting SL for the duration of the render and speed of the CPU?

User avatar
By ivox3
It seems normal ..... the parts with the most noise are the areas that are dependent on indirect hits(which is most of the scene).

Although given the quad-core and small resolution .... it's kind of a lengthy rendertime.

RGB values with some of the materials could also be playing a factor. eg.. walls etc..
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