By a27lee
#133736
Sometimes if an object in form z does not have a Maxwell Material assigned to it, the render ends as a "render failed". Then I have to apply a Maxwell Material to that object. Well, if you have hundreds of thousands of objects and need to apply M Materials to all of them, is there an easy way to do this within Form Z? Or do you have to tediously click on every object and inspect its attributes?
User avatar
By juan
#133765
Hello a27,
this is not necessary, maxwell automatically applyes a material to all the objects that hasn't one. could you ulpload a scene ( as simple as possible ) that reproduces this behavior?

Thank you a lot!

Juan

by the way the bug with textures in the mac version has been fixed. Also recently Markus Groeteke has come into the testers team to help mac and formZ plugin to achieve the best quality.
By nik_h
#133795
Juan,

Thanks for the info on OSX / MaxwellZ :D

Any chance we could get our hands on an updated plugin with fixed textures in the near future? This would probably be enough for me to start using Maxwell for production work.

Cheers,

Nik
By a27lee
#134373
Juan,

This is the exact error message I am getting:

Error: UVW channels (0) on object "Object X" no enough for material "Material_X"

X denotes a variable that changes per attempted rendering.
User avatar
By juan
#134393
Hi a27,

It means that this object has not texture coordinates. You can create them into formZ with the texturing tool or also you can do the same into studio creating a projector.

Nik, next week there will be (good) news ;)

Regards,

Juan
By nik_h
#134581
Hey Juan,

Sounds (good)!!

Hope you're getting a chance to relax over the weekend.

Nik
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