By j-luc daureil
#69173
This is not a stupid question...
The reason is that PSD can correct you monitor display (don't forget Mac is different from PC : gamma).

If you use CS2 (but you can make this differently with 5.5) you can go to

Image

Sorry for the french version :wink:
And you can choose the display you want.

Hope this help
By Guest
#70906
Now I think it's a scale issue. I got the bitmap to show up (256x256) but it ignores the FormZ scaling to 1000% percent, so it's tiny. So tiny it looks like a color. I tried variations of scaling but Maxwell ignored it. I supose previously my view was too far away to notice the scale issue. So do bitmaps have to be high resolution for Maxwell to use them properly?
User avatar
By tom
#70944
Amazing scene adehus! Good job!
User avatar
By juan
#71094
Andy your scene is awesome :D, I am glad you can get this pics after the normals are working fine.. very soon you will have so much power to make more scenes like that :wink:

Juan
By Matthew Schrock
#71409
romanpohorecki wrote:Hey Next Limit Team full of praise, how about helping out someone who's having problem? I can't get a single image map to work correctly with Maxwell. What's the secret?

As I've said here, the bit maps I've tried are JPEG RBG, simple names, etc. This is what I get:

Image

[/url]
Are you using the "Texture Map" tool? Even when using default settings, I've discovered that I get results like you are showing, unless I use the Texture Map tool on all of my textured objects.


Matthew
User avatar
By juan
#71870
Hi,

As Andy and Matthew say, you need to use the texture map tool. Internally any formZ plugin which needs texture info has to get it through this tool.

Regards,

Juan
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