- Tue Sep 06, 2005 10:22 pm
#59764
hello juan,
as i reported here: http://www.maxwellrender.com/forum/viewtopic.php?t=6104
the texture maps are not quite working as expected (or at least as i expected
)
i wanted to have a closer look and started with the ambient map.
here are my results:



as you can see, there are some weired effects.
- first of all even if you do not use the ambient map, the plastic material of the sphere produces reflections despite the black specular color in the maxwell material properties. (image1)
- the ambient map in white gives the same result as above (image2)
- the ambient map in black turns this effect off, but also has an influence on the diffuse floor. the color is darkened (image 3)
- the effects with an ambient checkerboard map to give a better overview (image 4)
- a maxwell plastic material is also assigned to the floor to see the overall same reflectivity (image 5)
- the specular color in the the floor plastic properties is set to white which results in a total reflection. but only in the white areas of the ambient map.
(to remind: even with black specular color there was a reflection ) (image 6)
not documented with an image: if i use a black color in formZ for the material color i get a dark grey ground (without any reflection maps assigned - havn`t tested with) BUT if i assign a black image map to the color in formZ i get a total black surface (no light shows up at all - which is i think the correct result)
the same example with colors leaves me with similar images (if i use e.g. a yellow image map and the same settings with the formZ color picker)
so only black results in different surfaces. (i will investigate this further - as i will the texture groups which i think do not work (one or more textures assigned to one object))
that´s it ... for now
hope this is of help
michael
as i reported here: http://www.maxwellrender.com/forum/viewtopic.php?t=6104
the texture maps are not quite working as expected (or at least as i expected

i wanted to have a closer look and started with the ambient map.
here are my results:






as you can see, there are some weired effects.
- first of all even if you do not use the ambient map, the plastic material of the sphere produces reflections despite the black specular color in the maxwell material properties. (image1)
- the ambient map in white gives the same result as above (image2)
- the ambient map in black turns this effect off, but also has an influence on the diffuse floor. the color is darkened (image 3)
- the effects with an ambient checkerboard map to give a better overview (image 4)
- a maxwell plastic material is also assigned to the floor to see the overall same reflectivity (image 5)
- the specular color in the the floor plastic properties is set to white which results in a total reflection. but only in the white areas of the ambient map.
(to remind: even with black specular color there was a reflection ) (image 6)
not documented with an image: if i use a black color in formZ for the material color i get a dark grey ground (without any reflection maps assigned - havn`t tested with) BUT if i assign a black image map to the color in formZ i get a total black surface (no light shows up at all - which is i think the correct result)
the same example with colors leaves me with similar images (if i use e.g. a yellow image map and the same settings with the formZ color picker)
so only black results in different surfaces. (i will investigate this further - as i will the texture groups which i think do not work (one or more textures assigned to one object))
that´s it ... for now

hope this is of help
michael