- Tue Sep 16, 2008 6:14 am
#280408
Hello,
It seems when ever I use the absolute units for my displacement value the preview of the displaced texture in the material editor looks like a nuclear blast. It displays as if it is way out of scale when set to more than 1cm. But when I render the image with the displacement it renders fine.
So, why is it that when I use absolute units the preview does not fit in the texture preview window?
If have absolute units unchecked, I get undesirable results as objects get further away from the camera. The level of displacements seems to vary. If I use absolute units the displacement is consistent throughout the image, which is what I want. But the preview is whacked.
Any ideas,
Thanks,
Aaron
It seems when ever I use the absolute units for my displacement value the preview of the displaced texture in the material editor looks like a nuclear blast. It displays as if it is way out of scale when set to more than 1cm. But when I render the image with the displacement it renders fine.
So, why is it that when I use absolute units the preview does not fit in the texture preview window?
If have absolute units unchecked, I get undesirable results as objects get further away from the camera. The level of displacements seems to vary. If I use absolute units the displacement is consistent throughout the image, which is what I want. But the preview is whacked.
Any ideas,
Thanks,
Aaron
dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com