- Wed Feb 21, 2007 2:25 am
#211075
OK,
Now I'm completely confused. I previously posted about MXCL failing to start when initiating a render from the FZ plugin... I suspected it was bad geometry or mapping. I never figured it out.
Today I got the latest FZ build installed...
I trashed my previous Maxwell install...
I trashed all the Maxwell plist files I could find...
I emtied the trash...
I reinstalled the latest Maxwell application (1.1 UB)...
I reinstalled the latest Maxwell FZ Plugin...
I placed the license.dat file in the MXCL "package" as necessary (in "contents"->"MACOS")
I started Studio and pointed it to my license file... (can this file be located anywhere?)
It still fails to start.
The MXS file is generated perfectly, as are all the supporting .png textures (that came from FZ procedurals)
If I double click the MXS file, MXCL starts and renders beautifully with no errors in the console.
What am I missing?
Now I'm completely confused. I previously posted about MXCL failing to start when initiating a render from the FZ plugin... I suspected it was bad geometry or mapping. I never figured it out.
Today I got the latest FZ build installed...
I trashed my previous Maxwell install...
I trashed all the Maxwell plist files I could find...
I emtied the trash...
I reinstalled the latest Maxwell application (1.1 UB)...
I reinstalled the latest Maxwell FZ Plugin...
I placed the license.dat file in the MXCL "package" as necessary (in "contents"->"MACOS")
I started Studio and pointed it to my license file... (can this file be located anywhere?)
It still fails to start.
The MXS file is generated perfectly, as are all the supporting .png textures (that came from FZ procedurals)
If I double click the MXS file, MXCL starts and renders beautifully with no errors in the console.
What am I missing?
Matt
MBP
MBP