- Fri Apr 28, 2006 8:37 pm
#146159
with 1.0 I have a strange phenomenon: even with a simple triangulated object there are parts of triangles (not even whole triangles) that are rendered black, and unrelated to shadow casting.
below a simple example (the middle one is MWR) and a quick render of my current project, where the grass (consisting of 1 triangulated object) and the sides of the concrete stairs (which is a rectangle divided in 2 triangles) are partly black. for the purple star, there is no material defined, just the default fz color. the grass is an image map.
any clues?
tnx
wim


below a simple example (the middle one is MWR) and a quick render of my current project, where the grass (consisting of 1 triangulated object) and the sides of the concrete stairs (which is a rectangle divided in 2 triangles) are partly black. for the purple star, there is no material defined, just the default fz color. the grass is an image map.
any clues?
tnx
wim

