I'm quite intrigued though why max crashes (out of memory) with some finished scenes with ~1.5mill triangles (more textures and more objects) but without using all the memory. Maybe something to do with virtual memory.
I have to make a correction. Memory usage probably was around 3.2GB cause I have made a new test (and succesful ) with 15600012 polys and it went up to 3.3GB.
I've tryed with 16080012 polys and it crashes, but just a while after starting voxelization and with much lower memory usage.
I'll provide some screenshots in a while.
Slow Studio? Without heavy geometry loaded? Nop. Works fine here.