- Mon Feb 14, 2005 11:48 pm
#4546
I hate to ask someone else to do the hard work, but has anyone experimented with differing values of turbidity, etc., in the physical sky settings.
Perhaps one of the early pre-launch alpha testers can give us some hints about the effects of those particular controls.
At the very least, maybe one of the Next Limit staff could explain in general terms how the various values interact.
For instance; how does turbidity interact with the appearance of the sky? Does it follow a general rule?
The advice we have had from Next Limit regarding the properties of glass and the Abbe values have been most helpful. Something like that regarding the sky settings would be very helpful.
Might be interesting!
Perhaps one of the early pre-launch alpha testers can give us some hints about the effects of those particular controls.
At the very least, maybe one of the Next Limit staff could explain in general terms how the various values interact.
For instance; how does turbidity interact with the appearance of the sky? Does it follow a general rule?
The advice we have had from Next Limit regarding the properties of glass and the Abbe values have been most helpful. Something like that regarding the sky settings would be very helpful.
Might be interesting!
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- By Jochen Haug