- Fri Jul 29, 2005 10:00 pm
#50730
I'm guessing (which means I could be incorrect) that the basic nature of the emitter is essentially the matt surface without the sss component?
If that's the case, what is stopping us from having a material like plastic which can also be an emitter? This would cover a whole host of missing surface types... Specifically objects which are really not light sources but emit light... I can think of many, the LED numbers of an alarm clock, the lit tail lights of a model car, the screen of a computer monitor... (yes I know we can use an MXI emitter, but maybe we don't want to have it COST so much in the render... where a glowing object wouldn't put out much light AND we could have it reflecting the environment, like an LCD display would)
I know we are getting more shaders... this and a multilayer shader (see: candy apple red car paint) are the two on the top of my MISSING list.. oh, and anisotropic reflections that work.
If that's the case, what is stopping us from having a material like plastic which can also be an emitter? This would cover a whole host of missing surface types... Specifically objects which are really not light sources but emit light... I can think of many, the LED numbers of an alarm clock, the lit tail lights of a model car, the screen of a computer monitor... (yes I know we can use an MXI emitter, but maybe we don't want to have it COST so much in the render... where a glowing object wouldn't put out much light AND we could have it reflecting the environment, like an LCD display would)
I know we are getting more shaders... this and a multilayer shader (see: candy apple red car paint) are the two on the top of my MISSING list.. oh, and anisotropic reflections that work.
If we had just one lowly SuperStarDestroyer, all of earth's problems would rapidly become rather trite. I mean, who worries about war in the middle east when a 1.5km death triangle is in orbit.

- By Jochen Haug