Any features you'd like to see implemented into Maxwell?
#45741
This is very far-fetched, but is the kind of stuff that is something entirely different.

I am looking down the development path like in version 2 of Maxwell Render.

The ability to connect to other maxwell render users (through maxwellrender.com as an idea) to take part in a vast linked distribution for rendering large collaborative projects.

So lets say there are 10,000 computers (1 user each) that would like to participate in rendering a scene that somehow is hosted through nextlimit originating from another user.(maxwellrender.com - paid access, as another idea) These 10,000 computers can allocate render time in chunks at various levels of cpu consumption to some area of this larger rendering task at each users discretion if they choose.

The possibility to connect other users around the world in large collaborations could lead to the creation of some of the largest projects in terms of polygon weight and rendered image size that has ever existed.

Maxwell Render - Physically Correct and Unbiased Rendering at the scale of the World.
Last edited by Tyrone Marshall on Wed Jul 13, 2005 8:45 pm, edited 1 time in total.
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By Tyrone Marshall
#45749
Maximus3D wrote:Yep i agree, but you must have missed this which i posted recently which is related to that and the tech developed is good and could be adapted to fit for Maxwell aswell..

http://www.maxwellrender.com/forum/viewtopic.php?t=4852

/ Max
I sure did miss this one, but the idea I have in mind would allow any platform to participate and would not rely on LAN connection.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?