- Wed Mar 08, 2017 12:14 pm
#394281
Like internal Maya's nodes, say procedural Noise nodes or colour ramps.
Would be cool to have maybe a colour combine node and colour blend node.
So, for instance you could blend AO with Diffuse via colour blend node with multiply parameter, which could be quite handy and would simplify layer editor's interface.
Additionally, would love to have maxwell's extra nodes for Maya. Like Curvature node or Colour Remap float node.
Curvature node could be used to find object's curvature (once shape node is plugged in input slot) - this could be handy for creating AO, cavity, dirt, edge-wear and so many cool effects
Just thinking
Cheers,
Tim.
Would be cool to have maybe a colour combine node and colour blend node.
So, for instance you could blend AO with Diffuse via colour blend node with multiply parameter, which could be quite handy and would simplify layer editor's interface.
Additionally, would love to have maxwell's extra nodes for Maya. Like Curvature node or Colour Remap float node.
Curvature node could be used to find object's curvature (once shape node is plugged in input slot) - this could be handy for creating AO, cavity, dirt, edge-wear and so many cool effects
Just thinking
Cheers,
Tim.
Last edited by Nasok on Wed Mar 07, 2018 5:05 am, edited 1 time in total.