Any features you'd like to see implemented into Maxwell?
By numerobis
#382195
I don't know if this would be possible, but i think it would be great if the grass geometry could be generated with a limited number of different blades - maybe 100, 200 or 1000 (as option) - which then will be scattered as instances, including deformations (scale/rotate) for more variation.
I really don't think that it is always necessary to have 3 million unique blades and the amount of memory that is needed to render bigger areas of grass is just crazy.
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By eric nixon
#382202
+1 The point of mxgrass should be to render large areas, the maxwell grass docs should include a realistic looking lawn scene, otherwise the proposed functionality is a bit theoretical. To be fair I have made my own lawn scenes, (with some fore-knowledge) but most users would appreciate a lawn scene, at least as a proof that it works.

I guess the issues with thin-sss, alpha-maps, and the inability to randomize maps, dont help. (I know I can randomize the overall colouring for the lawn.. that works)..

As a side note I think its worth mentioning that normal maps can be converted to angle maps by flipping a few channels in PS. That way the angle map can relate to the ground texture map.
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed