Any features you'd like to see implemented into Maxwell?
By PeterP
#374549
It would be very useful (to me) to have a way of using vertex colors to drive the color of a material.

For example, in a large crowd scene with many small lo-res characters it would save on memory considerably to not have texture maps but still allow for many variations.

Large crowd scenes in Maxwell!

Pete
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed