- Thu Jun 23, 2005 12:28 am
#37831
Hi, maybe the title desnt explain my idea clearly... What Im trying to say is that when you want a material to have some roughness you apply UV values and the whole surface of the object changes.
If we could control UV roughness just like we control bumpmap, then we could create something similar to dust, finger prints on glass, etc...
Nothing is absolutely even in real life, not even roughness.
So the greyscale would determine the U value, black for 0 and white for 1.0... And another channel for the V value.
I know that some will argue that this can be done with some highdef bumpmap. But I differ, If this hasnt been already argued about, then I believe it is a great idea
Imagine a glass of water with the finger prints and the lipmarks on the edges.
Hope anyone likes this.
If we could control UV roughness just like we control bumpmap, then we could create something similar to dust, finger prints on glass, etc...
Nothing is absolutely even in real life, not even roughness.
So the greyscale would determine the U value, black for 0 and white for 1.0... And another channel for the V value.
I know that some will argue that this can be done with some highdef bumpmap. But I differ, If this hasnt been already argued about, then I believe it is a great idea

Imagine a glass of water with the finger prints and the lipmarks on the edges.
Hope anyone likes this.
