Any features you'd like to see implemented into Maxwell?
#369756
You can add over the "normal" AGS layer from wizard an additive layer with black Ref0º and black Ref90º, the color you want in Transmittance, adjust attenuation to 1cm more or less, ND=1 and roughness = 0

It will be fast, although not a real AGS but it will have the shadow color you set at transmittance (the shadow will be too dark if seen through the glass as with normal glass).
#369772
Yep, I think it does. I was trying while typing.

On the left: a piece of 1cm thick real red glass. On the right: the same but made with what I tried to describe (clumsily probably). The image reached SL 11.
Image

This is the mxm:
http://www.ftella.com/links/colored_glass.mxm

I have to admit there's not much difference with real glass, but it works.
#369781
It might be 'working' in that render due to the material having transparency Red gun @ 255 > so there is no attenuation. I tried it (ill admit that) with an emitter and a map for trans and it rendered horribles... as expected due to the infinite attenuation you get without solid geo for refraction (nd 1 is still refracting).
#369784
eric nixon wrote:having transparency Red gun @ 255 > so there is no attenuation.
Here I see attenuation even with pure colors. :?: And it looks fine with not pure colors too. Can't see why it won't work; it's just the transmissive part of a red glass (with nd=1) added on top of an ags layer.
... as expected due to the infinite attenuation you get without solid geo for refraction
Hey, don't break your experiments like that! :lol:

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?