Any features you'd like to see implemented into Maxwell?
By Lynchon
#362965
Hi everyone!

i just finished watching the new blenderguru tutorial on how to simulate a trail of sparks:

http://www.blenderguru.com/videos/how-to-make-sparks/

All the work around is easy to mimic using maxwell with Nildar's addon for blender (which i find and incredible piece of work), but there is only a small thing i cant figure out how to do. It looks like in blender there is this new node for particle systems which can change particle's color during their lifetime, its basically a color ramp. Im not sure if this already exists in other 3d packages such as 3dsmax (pretty sure it does) but, can this kind of node be applied to a maxwell emitter? can it be simulated in a different way? Nilda's addon doesnt support node editor yet so this is a question to see if i can expect this kind of support in the future.

i know its not the right forum for this thread but as there is any for blender...

Thanks
By Lynchon
#363039
Ok after 69 views i must asume is a maxwell render limitation... plz tell me im wrong ;)

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?