Any features you'd like to see implemented into Maxwell?
By lee-o
#359320
Hi all,

We absolutely need an occlusion pass, especialy for render with displacement,
right now we make the occlusion via host application, but if you use displacement map, it's really difficult to mimic it (the best and worst exemple for me is engraved text in highly polished reflective material)

thx
User avatar
By Maximus3D
#359379
Yes please, i can't remember how many times i have requested that in the past (dirtshader). At the moment the cavitymap in Zbrush is the best way to get great results quickly but it requires you UV unwrap your mesh and bake the cavitymap in your mesh. Something which is not always possible and it's also timeconsuming to have to run that procedure each time.

/ Magnus

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?