- Tue Apr 24, 2012 5:50 am
#355149
I have been using a plugin for Max called PSD Manager, and one of the great benefits is that it creates alphas or even PSD file layers for individual objects or sets of objects. The great thing about this is you get really useable masks for for objects that include depth of field and anti-aliasing etc.
I know we get the MATID and OBJID channels in the MXI now, but there is no way to actually extract those as masks very nicely. You always lose some of the edges. The alpha works great, but you can't do it per-object.
So: would it be possible to add some more render elements/passes that can make actual alphas or generate a non-transparent layer for individual objects/materials and thus get perfect mask for post work?
/b
I know we get the MATID and OBJID channels in the MXI now, but there is no way to actually extract those as masks very nicely. You always lose some of the edges. The alpha works great, but you can't do it per-object.
So: would it be possible to add some more render elements/passes that can make actual alphas or generate a non-transparent layer for individual objects/materials and thus get perfect mask for post work?
/b
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com

- By Jochen Haug