Any features you'd like to see implemented into Maxwell?
User avatar
By jojojoj
#354816
Hi all,

well what I'm really missing in Maxwell is the ability to stick several single materials on one object while using different projection methods at the same time.
The stacked materials are great, yet have on limitation which is that you can't for example apply a repetitive base texture via UVW projection on an object an then stick different other materials with alphamaps on top of it using flat projection. I think most of you will know that handy "feature" from their 3D packages like Cinema.

Id really love to see this in Maxwell too!

Cheers
User avatar
By jojojoj
#355072
Thanks for your reply: You're referring to UV sets in Studio right? Maybe I forgot to mention I'd like this functionality for the cinema plugin, so I guess I'm wrong in this section then, right? As far as I found out there is no way to do this from Cinema straight away so that several materials in Cinema translate into the UV sets in Studio... :?
Cheers
By JDHill
#355081
In Cinema, say that you have a material A. If you put three texture tags on an object, all referencing material A, the UVs defined in each tag will be written to a separate channel number, according to the order in which the tags appear, left-to-right. So, you can use UVW mapping in the first tag, Spherical in the second, and Cubic in the third; textures in material A may then be mapped using the UVW, Spherical, or Cubic texture coordinates by specifying Channel 0, 1, or 2.

I'm not sure if this helps, though, since it involves exporting multiple UV sets per object, not multiple materials.
User avatar
By jojojoj
#355200
Thx JD, I tried out what you described and can't find a way how this would work. Am I right when assuming you intended Cinema materials? Sorry if I'm completely wrong or too stupid but what I'm interested in, is having two different maxwell-materials I would map on the same object in Cinema using different projections and out of which one material would e.g. be a repetitive base material with uvw mapping and the other would e.g. be a checkerboard texture with alpha map an flat projection and disabled tiling to create a sticker leaving only the black squares. this is only to explain my intention. See the attached image and intended render result in cinema and the exported render in maxwell.
What am I getting wrong? I'm sure it's possible to get the desired result with a proper unwrapping, lots of tweaking and stacked maxwell-materials but I'd prefer this rapid method I know from cinema.
I'm on Cinema 11.5 and Maxwell 2.5.1 with plugin 2.5.1.8
Cheers
Image
By JDHill
#355203
No, two Cinema materials would not do anything. You would use two (or more) copies of the same Maxwell material, where various textures in that material were assigned to different channels. And it will not work with plugin 2.5.1.8; the feature was introduced in 2.5.1.9. The current public Cinema plugin is 2.6.10, and there is also a slightly-newer 2.6.11 preview available for customers, if you look down in the Cinema forum (please continue discussion there, if necessary). Note that you cannot use these newer plugins with Maxwell 2.5.1.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?