- Thu Oct 20, 2011 5:52 pm
#348020
I know Maxwell has some built-in instancing functionality to free up RAM use, but it would be very useful to have instancing control for tex maps in the Material Editor. It is a slower and more error-prone process to have to manually update all versions of a map in a complicated material (e.g when changing the UV tiling etc).
(I am aware that you can globally adjust the UVs in Studio, but often there are multiple sets of textures used on an object/material and not all need to be scaled together so that isn't always a solution. )
/b
(I am aware that you can globally adjust the UVs in Studio, but often there are multiple sets of textures used on an object/material and not all need to be scaled together so that isn't always a solution. )
/b
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com

- By Jochen Haug