- Fri Sep 24, 2010 8:31 pm
#331029
In particular...
1. More control over texture maps than brightness, contrast, and saturation. Some curves and simple color adjustment ability would be great
2. Ability to zoom in on maps in the material editor. Currently you can view the map as a small icon or a large one but it would be nice to be able to zoom in and pan around for large textures
3. Make is simpler to do UV scaling within the editor. For example, I'm currently working on a custom material now for a road. It consists of 2 layers; the bottom is Asphalt and the top layer is White Stripes (for parking lines and such). I control where the White Lines layer is visible through a layer mask which must be UV mapped at 1x1 (tiling would defeat the purpose). So I must then find out by trial and error how many times my Asphalt and White Stripes materials must tile within that. Under the current system I have to go to each map except the layer mask, set the tiling, render, repeat. There are probably 13ish maps to retile so it gets to be a large process. It would be nice if we could tile multiple maps at once. Or even better there is a current function in the editor that can be toggled between Relative and Meters methods of tiling. Currently the "Meters" method may be just a feature that works in plugins or on an object that doesn't yet have a uv map (I'm not sure). What would be great is if this feature were able to eliminate the need for me to have to guess and check.
Essentially the "Meters" method would ALWAYS UV map that particular map to be, say, 1 meter x 1 meter regardless of what other UVs were set to. So I could have my mask map set to "Relative" at 1x1 and all the other maps set to "Meters" at 1x1 and the only thing I'd have to change from job to job would be the mask map. Even if the site were a different size the asphalt and white lines material would always be scaled properly.
Does that make sense?
-Brodie
1. More control over texture maps than brightness, contrast, and saturation. Some curves and simple color adjustment ability would be great
2. Ability to zoom in on maps in the material editor. Currently you can view the map as a small icon or a large one but it would be nice to be able to zoom in and pan around for large textures
3. Make is simpler to do UV scaling within the editor. For example, I'm currently working on a custom material now for a road. It consists of 2 layers; the bottom is Asphalt and the top layer is White Stripes (for parking lines and such). I control where the White Lines layer is visible through a layer mask which must be UV mapped at 1x1 (tiling would defeat the purpose). So I must then find out by trial and error how many times my Asphalt and White Stripes materials must tile within that. Under the current system I have to go to each map except the layer mask, set the tiling, render, repeat. There are probably 13ish maps to retile so it gets to be a large process. It would be nice if we could tile multiple maps at once. Or even better there is a current function in the editor that can be toggled between Relative and Meters methods of tiling. Currently the "Meters" method may be just a feature that works in plugins or on an object that doesn't yet have a uv map (I'm not sure). What would be great is if this feature were able to eliminate the need for me to have to guess and check.
Essentially the "Meters" method would ALWAYS UV map that particular map to be, say, 1 meter x 1 meter regardless of what other UVs were set to. So I could have my mask map set to "Relative" at 1x1 and all the other maps set to "Meters" at 1x1 and the only thing I'd have to change from job to job would be the mask map. Even if the site were a different size the asphalt and white lines material would always be scaled properly.
Does that make sense?
-Brodie

- By Jochen Haug